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TriOps Milsim UK - Warped Cup 22/03/26 - Team entry

UK EVENT - WARPED CUP

EVENT DATE - 22/03/26
LOCATION - WARPED PAINTBALL, CASTLE WOOD, NEWPORT ROAD, COSFORD, TF11 8PN

 

TRIOPS® MILSIM INTRODUCTION
The TriOps® Milsim tournament aims to simulate, in a playful and strategic way, the logistical processes of planning and executing military missions.
The purpose of this tournament is to create an environment of challenge and overcoming, where participants must work as a team to achieve objectives, respecting resource and ammunition limitations, as well as impact and elimination rules based on the player's honor and integrity with head referee oversight.
Integrity and mutual trust between players and teams are fundamental to ensuring the smooth running of the tournament.


TOURNAMENT STRUCTURE
1. The tournament would normally consist of three events (or rounds) within the tournament year but for the 2025 - 2026 period here in the UK it consists of just the one event that being the "Warped Cup" taking place on 22nd March 2026 that if your team wins would see you being entered into the WORLD MAGFED CHAMPIONS FINALS in Poland later in 2026.

2. Each event consists of multiple missions.
3. Each mission consists of multiple games.
4. Each game sees three teams of three players face off simultaneously.
5. Each game has a duration of 10 minutes.


 

TriOps Milsim UK - Warped Cup 22/03/26 - Team entry

£180.00Price
0/25
Quantity
  • ELIGIBLE MARKERS
    1. Only milsim-style magazine-fed paintball markers may be used.
    2. All markers must be inspected by the organisers prior to the event and comply with point 1 of this article.

    SYNCHRONISATION MEETING
    1. Before the start of each event, the organisation will schedule a meeting with team leaders.
    2. This meeting serves to synchronise watches, confirm event start and end times, clarify relevant information or resolve doubts, and conduct the random draw for initial mission positions.
    3. After this meeting, missions will start and end at the indicated times.
    Teams are responsible for being in the correct place at the correct time; failure to do so will result in a no-go for the mission and loss of points.

    MAGAZINES & AMMUNITION
    1. Each player may carry a total of 7 magazines: a maximum of 5 for the primary marker and 2 for the secondary marker (sidearm2), if used.
    2. Box mags and other types of feed systems (e.g., loaders, Qloader) are not permitted. Only spring-loaded magazines with a maximum capacity of 23 rounds are allowed.
    3. Only paintballs with gelatin shells are permitted. All other types (e.g.,powderballs, rubberballs) are prohibited.
    4. One flashbang per team, per game, is allowed.

    TEAMS
    1. Each team must register a minimum of 3 players and a maximum of 5.
    2. Only 3 players from each team may play at any one time, allowing for up to 2 substitutes to rotate in other games.
    3. No substitutions are allowed during a running game.
    4. Each team must include one Officer, one Medic, and one Engineer.

    ROLES & FUNCTIONS
    1. Officer:
    a. Leads the team during missions.
    b. Acts as liaison with the organisers.
    c. Receives mission instructions via digital app (Ares Alpha - Free to register, download and use on mobile devices)

    2. Medic:
    a. Can recover a teammate who is injured as per Article 7.
    b. Marks the recovered player with a white bandage.
    c. Wipes off paint marks during recovery.

    3. Engineer:
    a. Handles "explosives" and special mission tools.
    b. The only player allowed to carry and use flashbangs.

    AUTHORISED EQUIPMENT
    1. Marker: One primary and one secondary (sidearm3).
    2. Melee “weapons”: One rubber knife or rubber axe.
    3. Maximum ammunition: 5 magazines for the primary marker and 2 for the secondary.
    4. Firing mode: Semi-auto only.
    5. Maximum velocity: 280 fps. (Other calibers: consult the organisers.)
    6. Role-specific mandatory equipment:
    a. Officer: Smartphone with internet access and Ares Alpha app (requires use in the games on the field)..
    b. Medic: One bandage per game, cleaning cloth.
    c. Engineer: Wire cutter, one flashbang, nylon cord.

    ELIMINATIONS, EXTRA LIVES & RE-ENTRY
    1. A player is considered hit with a shot that leaves a paint mark of the size of a one euro coin, in any part of the body.
    a. The player must remain frozen on the spot, and display a red or orange vest/cloth.
    b. Injured: hit in the body except the head. May not communicate or act until treated by a medic.
    c. Eliminated: hit with a headshot or melee attack.
    2. Being hit on the primary or secondary marker disables the marker(s) but the player remains active.
    3. A non-eliminated Medic may revive one teammate per mission (excluding themselves).

    EXPLOSIVE DEVICES
    1. All pyrotechnic and non-pyrotechnic flashbangs are subject to organiser review, approval or disallowed.
    2. Flashbangs are considered eliminatory:
    a. In open areas: within a 2-metre radius.
    b. In enclosed areas (rooms, bunkers, structures): within a 5-metre radius.
    3. Teams using these devices must collect and dispose of their debris after each game.

    AUTHORISED CLOTHING & GEAR
    1. Battlepacks, tournament pants, or jerseys are not allowed.
    2. Only military camouflage uniforms or civilian-style attire (contractor/rebel look), and tactical vests are allowed.
    3. Ghillie suits are not permitted.

    SCORING
    1. Each game score will be calculated according the article 2 of the Triops® milsim tournament rules.
    2. Total score per event will be calculated according the article 2 of the Triops® milsim tournament rules.

  • In addition to per mission points, each event awards harmonised ranking points to allow fair international comparison.

    Event Ranking Global Ranking Points
    1st Place 100
    2nd Place 80
    3rd Place 65
    4th Place 50
    5th Place 35
    6th Place 25
    Minimum Participation 10

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